OMNIOUTPAINT

FROM THE ORIGINAL DEVELOPER OF VR-OUTPAINT AND SEAMLESS EQUIRECTANGULAR TECHNOLOGIES

Keep the shot. Expand the experience.

Video outpainting for wider frames, immersive 360° equirectangular video and dome screens. Your original footage is never regenerated. We build the world around it, and merge that seamlessly to your original pixels.

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2.39:1 → 16:9 A taller frame for TV and online.

Web preview, 4.9 s loop. Spring © Blender Studio, CC BY 4.0, modified.

One source. Any destination.

Your existing footage, in any playback format you need: screen, headset or dome.

01 · 9:16 ⇄ 16:9 · 1:1 · 2.39:1

Video Outpainting

The same material in new aspect ratios — without cropping the subject or padding with blurred bars. For ad reframing, social cut-downs and cinema-to-broadcast versions.

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02 · FLAT → 360° / 180° MONO

VR-Outpaint

Conventional video extended into a surrounding environment for headsets, 360° players and multi-wall immersive rooms. Look past the original frame — including behind you. Seamless, by the original developer of Seamless Equirectangular.

180° video — a monoscopic 180° version for front-facing VR and wide installations.

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03 · FLAT → FISHEYE DOMEMASTER

DomeOutpaint

Existing films and scenes turned into versions composed for the dome — for planetariums, fulldome theatres and giant-screen producers.

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IN DEVELOPMENT · PILOT ENQUIRIES

VR180 Stereo

True left- and right-eye outpainting for stereoscopic 180° and side-by-side delivery. We are looking for a small number of pilot productions.

Join the pilot list

How we work

  1. STEP 1

    Test shot

    A short, fixed-scope test on your own footage. Credited against a production order.

  2. STEP 2

    Production

    Quoted delivery in the agreed format, with a defined number of review rounds and acceptance criteria.

  3. FOR QUALIFYING STUDIOS

    Licensing & integration

    Running the pipeline in your own facility is a separate agreement, handled by Burgstall Labs.

TECHNOLOGY

From the developer of VR-Outpaint.

OmniOutpaint runs on proprietary models and pipelines from the developer of VR-Outpaint. Our 360° equirectangular and dome work is built in-house, end to end. You work directly with the people who built the technology.

Model card on Hugging Face ↗ Tools on GitHub ↗
Original footage is not regenerated
The source region is composited back from your file. Your original footage stays as it was, only the outpainted part is generated.
Your footage stays yours
Private storage, a defined deletion policy, and never used for training without a separate agreement.

Request a test shot

Share a link to your footage and the format you need. We reply within two working days. No account required.

Or write to info@omnioutpaint.com

We use these details only to reply to your request. See the privacy notice.